LOAD-IMAGE( ) methodReads the image contained in a specified file. When applied to a button widget, the image is used for the button in its up state, and also for its down state if a separate down state image is not specified. For buttons, this is equivalent to the LOAD-IMAGE-UP( ) method.
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LOAD-IMAGE ( filename , x-offset , y-offset , width , height )A character-string expression that specifies a full or relative pathname for a file that contains an image.An integer expression that specifies the pixel along the x-axis at which to begin reading from the image file.An integer expression that specifies the pixel along the y-axis at which to begin reading from the image file.An integer expression that specifies the number of pixels along the x-axis to read from the image file.An integer expression that specifies the number of pixels along the y-axis to read from the image file.The image is not displayed until the widget is realized. If the read is successful, the method returns TRUE.In Windows, you can specify a URL pathname. If you specify a fully-qualified URL, LOAD-IMAGE( ) loads the image file directly without searching directories or URLs in PROPATH. Valid URL protocols include HTTP and HTTPS.
Note: URL pathnames cannot contain the percent symbol (%). If an error exists in a URL specified on the PROPATH, the LOAD-IMAGE( ) method continues searching with the next PROPATH entry.If you specify URL pathnames on the PROPATH and your application repeatedly uses the LOAD-IMAGE( ) method with a URL pathname, you can improve performance by using the SEARCH function once to determine the full URL pathname to the directory containing the image files. Use this value to create a fully-qualified URL pathname for filename and avoid repeated searches of the PROPATH.
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