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SELF system handle

A handle to the object or widget associated with the currently executing user-interface trigger or event procedure.

Syntax

SELF [ :attribute ] 

attribute
Attributes

The specific attributes available depend on the type of the object or widget. You can determine the object or widget type by examining the SELF:TYPE attribute.

Example

The following example uses the SELF handle to display the starting and ending positions of an object you move:

r-self.p
DEFINE BUTTON b_quit LABEL "Quit" 
  TRIGGERS: 
    ON CHOOSE QUIT. 
  END. 
DEFINE VARIABLE x AS CHARACTER NO-UNDO INITIAL "MOVE ME". 
DEFINE FRAME move 
  x NO-LABEL 
  WITH SIZE 80 BY 10 TITLE "Move/Resize Widget". 
ASSIGN  
  x:MOVABLE    = TRUE 
  x:SELECTABLE = TRUE. 
DEFINE FRAME butt-frame 
  b_quit 
  WITH CENTERED ROW SCREEN-LINES - 1. 
ON END-MOVE OF x IN FRAME move 
  DISPLAY  
    SELF:FRAME-ROW 
    SELF:FRAME-COL 
    WITH FRAME end-info CENTERED ROW 14 TITLE "End Position". 
ON START-MOVE OF x IN FRAME move 
  DISPLAY  
    SELF:FRAME-ROW 
    SELF:FRAME-COL  
    WITH FRAME info CENTERED ROW 12 TITLE "Start Position".     
ENABLE b_quit WITH FRAME butt-frame. 
DISPLAY x WITH FRAME move. 
ENABLE x WITH FRAME move. 
WAIT-FOR CHOOSE OF b_quit IN FRAME butt-frame FOCUS x. 

Notes
See also

Asynchronous request object handle, COM-SELF system handle, FOCUS system handle, LAST-EVENT system handle


OpenEdge Release 10.2B
Copyright © 2009 Progress Software Corporation
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